Pathological Video Game Use Among Youths: A
Two-Year Longitudinal Study
RESULTS: The prevalence of pathological gaming was similar to that in
other countries ( 9%). Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for
becoming pathological gamers, whereas depression, anxiety, social
phobias, and lower school performance seemed to act as outcomes of
pathological gaming.
CONCLUSION: This study adds important information to the discussion
about whether video game “addiction” is similar to other addictive
behaviors, demonstrating that it can last for years and is not solely a
symptom of comorbid disorders. Pediatrics 2011;127:e319–e32
Eratosthenes first measured the circumference of the earth from the shadows cast by the sun. Today, humanity's fitness to survive will be measured by our ability to conquer that same thermonuclear fusion that casts those shadows. Thus, Prometheus will truly be unbound.
Saturday, January 22, 2011
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- Is the Multiverse Immoral?
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- Thank You Bill Gates for Your "Charity"
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