Today's Elites

Saturday, January 22, 2011

Thank You Bill Gates for Your "Charity"

Pathological Video Game Use Among Youths: A
Two-Year Longitudinal Study


RESULTS: The prevalence of pathological gaming was similar to that in
other countries ( 9%). Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for
becoming pathological gamers, whereas depression, anxiety, social
phobias, and lower school performance seemed to act as outcomes of
pathological gaming.
CONCLUSION: This study adds important information to the discussion
about whether video game “addiction” is similar to other addictive
behaviors, demonstrating that it can last for years and is not solely a
symptom of comorbid disorders. Pediatrics 2011;127:e319–e32

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